Refonte de la classe Officier, prévue ajourd'hui

Promis depuis longtemps par les développeurs , l'officier fera l'objet aujourd'hui d'une refonte totale. Parmi ces changements, nous noterons des améliorations, des corrections et quelques changements quand au gameplay de cette classe.

Aujourd'hui, la Game Update 19.5 nous apporte entre autre "l'officier update", une refonte complète de l'officier qui apporte pas mal de changements. Parmi ceux-ci, nous retiendrons:

  • Possibilité de porter l'armure mandaloriene
  • Ajout d'une expertise carabine
  • Le skill "Artillery Strike" pourra (enfin) être utilisé indoor (à l'intérieur d'un batiment) en utilisant une animation différente mais générant les même dégats
  • Drop des tacticals et stim pack réuni en un seul et même skill
  • Drop des tacticals et stim pack possible en ville et indoor
  • Ajout d'un shield qui absorbe 75% de dégats entrant et sortant pendant 10 secondes avec un cooldown de 5 minutes (un peu comparable au "Self Stasis" du médic)
  • Les skill "Dioxyde Grenade" et "Pain Target" peuvent maintenant proc "Inspired Action" avec le set "General"
  • Refonte du set aurillia "Dead Eye" (pour le rendre plus utile qu'avant)
  • Changement de skin du trooper appellé par l'officier (celui-ci aura un look différent selon la faction) et augmentation de ses performances de combat
  • Changement de stats des buffs "Rally Point"

Voilà donc de bonnes nouvelles en perspective pour ceux qui aiment cette classe. Pour les anglophones, voici la liste complète des changements apportés:

  • All officers have received a free expertise reset.
  • Rally Point:
    • The Minimum Range on the Rally Point abilities has been removed.
    • Group Buff Duration (from the expertise) now affects Rally Point Duration. In addition the Rally Point Duration bonuses from the generals set now increase the total duration by 10% per piece of jewelry (instead of the previous 1 second per piece of jewelry).
    • Removed the "Innate Armor" modifier from the defensive rally point and replaced it with a 5% damage reduction.
    • The duration for rally point is now:
      • Base duration: 20 seconds
      • Duration with Leadership 1 and 2: 50 seconds
      • Duration with Leadership 1 and 2 plus the full general set: 75 seconds
  • Supply Drop abilities:
    • Supply drop no longer require you to be outside. The abilities can now be used while in cities or inside buildings.
    • Tac Stims and healing stims will now show time remaining.
    • Tac Stims and healing stims can now be stacked and split. The time remaining have to be the same on both stacks for them to stack.
  • Expertise:
    • Sturdiness, Marksmanship, Toughness and Endurance have been increased to 25 pr. point.
    • Side arm accuracy now increase carbine damage by 2/4/6/8% Carbine damage. The Pistol damage increase is still 3/6/9/12%
    • Dire strikes now also increase carbine critical chance by 5/10%
    • Pistol Overcharge is now called Overcharge and works with both Pistols and Carbines.
    • Pistol Burn is now called Called Shot and works with both Pistols and Carbines.
    • A new expertise box will now grant the Leg Strike melee ability. This is a 15m snare attack with a low damage and low cooldown.
    • A new box Advanced Target Tracking will now add an additional debuff to the paint target ability. The debuff will increase the critical damage of the target by 10%
    • A new box Advanced Target Identification will now add an additional debuff to the paint target ability. The debuff will reduce the effectiveness of camouflage and increase Paint Target and Sure Shot damage.
    • Lethal Aim is now a three point box that offers 5/10/15% Sure Shot Damage (instead of the previous 2/4/7/10%)
    • Misdirect Anger now transfer 50% of the generated hate (instead of the previous 10%)
    • The Anger Management box has been removed.
    • Added a box for Emergency Shield on the Officer Specialization page. It's a one point tier 5 box that grants the emergency Shield ability.
    • The Emergency Shield ability will reduce all incoming and outgoing damage by 75% for 10 seconds. The ability has a 5 min cooldown. 
  • Reinforcement:
    • The Reinforcement NPC's appearance will now be based on your faction.
    • If you have an officer pet in your datapad, of the opposing faction you will not be able to summon it.
    • All troopers have had their level increased by a small amount. The tier 5 trooper is now level 90.
    • All troopers have had their armor and stats increase.
    • The Rebel Tooper will now use an A280 and the Storm Trooper will now use an E11.
    • The Troopers should now stick to using ranged weapons and specials.
  • Dead Eye Set:
    • The 3/4/5 piece bonus from the Dead Eye set has been changed to grant the following bonuses:
      • 5/10/15% Action cost reduction.
      • 250/750/1500 Action Damage added to the Sure Shot line.
      • 0/10/20 Paint Target cooldown reduction.
    • The 5 piece now grants the 'Tactical Advantage' ability.
    • The Tactical Advantage ability will cause a single target to be debuffed with a 50% action burn and 30% glancing blow vulnerability. The ability has a 15 second duration and a 60 second cooldown.  
  • Vendor/Bazaar:
    • Fixed an issue that prevented buying and bidding on items located on a different bazaar than the bazaar accessed.
    • Fixed an issue that prevented accepting items offered on a differen vendor than the vendor accessed. 
  • Supply Drop:
    • Medical and tactical supply drops have been folded into a single ability. If the officer have both medical and tactical supply drop, the box will now contain 8 of each stim. If the player only have medical drop, the box will just contain the medical stims.
    • The profession wheel supply drop ability has been renamed to Field Supplies. The grenades and food items have been re-added to the box.
  • The level requirement for Field Stimpack C and D has been lowered to 44 and 58 (from 48 and 62).
  • The basic supply drop will now give one tactical stim and one healing stim of an appropriate level.
  • Paint Target (Mark 3) can now trigger inspired action.
  • Added a description to the Leg Strike expertise box.
  • Artillery Strike 1-3 can now be used inside. When fired inside they will use a different particle effect but use the same damage, range and effect.
  • The particle effects for Artillery Strike 2 and 3 and been switched around.
  • Dioxis Grenade can now proc inspired action.
  • Reduced the Last Word recourse effect to 60 seconds.
  • Advanced Target Identification, Advanced Target Tracking and Tactical Disadvantage can now be purged or cured.
  • Tactical Disadvantage can no longer be removed by right clicking the icon.
  • Artillery Strike 1-3: The comm. window has been removed from these abilities.
  • General's Set: Soothing Comfort, Heal Beast 3 and Revive Beast can now proc Inspired Action when wearing the general's set.
  • Master Officers can now wear Mandalorian Armor.
  • Pistol Drillmaster can now be activated regardless of the weapon you are holding. The bonuses are still 5% pistol damage, 5% general damage and 10%.

Que la force soit avec vous!

Source : http://forums.station.sony.com/swg/posts/list.m?topic_id=1176045

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